R starts the hunt and W is the second bite: ult or threaten first, land Q, then spend W after the flash, peel, or panic step so you are cashing the scramble instead of announcing it
Treat Packmates like a real resource—tank camps and Dragon yourself so the dogs stay healthy, let them finish camps while you move, and remember Q on Dragon or Baron gives vision
Naafiri’s clean jungle game is full clear into a timed reset and level-6 dogpile, not random pre-6 flips; once that window is on time, flashless lanes, dives, and dragon-mouth fights become the places she can choose contact
Dive once you have three things lined up: level 6 or clear kill damage, dogs still healthy, and a lane where the target has already spent Flash, key peel, or a chunk of health to hold the wave. Start by tagging with Q or showing ult pressure before you commit so the tower sequence is about finishing, not guessing. If the target can still root you on entry or your pack is already half-dead from camps or Dragon, skip it and come back next cycle. Naafiri dives feel easy when the lane is already leaning your way and W is the spell that follows the panic, not the spell that starts the whole tower shot pattern.
Naafiri spawns packmates that attack the targets of her attacks and abilities.
Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding.Packmates leap to attack the first champion or monster hit by this skill.
Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage.
Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them.
Naafiri and her packmates dash at a champion, dealing damage. Naafiri reveals nearby enemies if she scores a takedown and can recast this Ability once. The second cast grants a shield.