•Make Q ask two questions: fire it for the split angle off minions, walls, and retreat lines so the first missile forces the dodge and the recast punishes where they turn
•Treat E as the spell that says "you crossed too far"—drop it where the engage ends or on your own feet after Q slow or allied CC, then laser once the target is already stacked or researched instead of starting with raw E
•Vel'Koz support is at his best in the 20-30 minute fights where teams have to round corners and retreat on fixed lines, so he can live with an even lane, but falling past roughly 500 gold down early cuts off the scripted movement checks that make the pick work
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