Winrate pelo número de partidas que o invocador jogou com este campeão.
Duração da partida
Winrate pela duração final da partida.
Nível
Winrate por elos ranqueados.
Linha do tempo
Winrate diário nos últimos 90 dias.
Iniciantes
Botas
1st item
2nd item
3rd item
4th item
5th item
6th item
Primária
Primária
Runa essencial
Linha 1
Linha 2
Linha 3
Secundária
Secundária
Linha 1
Linha 2
Linha 3
Fragmentos
Ataque
Flexível
Defesa
•Play in tower-threshold waves: once a crash plus Short Fuse puts turret HP in Satchel range, stop treating the lane like a poke lane and cash the tower, because Ziggs separates himself from comparable bot mages by how often those waves turn into missing outers and first tower
•Ziggs lane is a hand check on direct or minion-clipped Qs plus cheap passive autos, so aim bombs where the ADC has to last-hit and only weave Short Fuse when they are occupied or already pushed off balance
•Good Ziggs games keep asking the next tower the same question before 30 minutes, because his best window is the 20-30 minute siege stretch and the pick loses a lot of bite once the game settles into longer dodge-heavy fights